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virtual+D20%0D%0A%0D%0AA%3A+Help+%28give+advantage%29%0D%0A%09Q%2830.6%29%3A+Give+an+ally+within+5+feet+%3Ca+href%3D%22more.html%23advantage%22+target%3D%22more%22%3Eadvantage%3C%2Fa%3E+for+their+next+attack.+GOTO%3Amore_fight%0D%0AA%3A+Ready+%28set+trigger%29%0D%0A%09Q%2830.7%29%3A+They+may+ready+an+action+that+will+take+place+at+some+later+time+based+on+some+trigger+%28e.g.%2C+I+will+do+X+when+the+enemy+gets+within+ten+feet%29.+GOTO%3Amore_fight%0D%0AA%3A+Escape+%28from+grapple%29%0D%0A%09Q%2830.8%29%3A+Perform+a+D20+%3Ci%3Eathletics%3C%2Fi%3E+contest+with+their+opponent.+They+both+roll+D20+and+the+character+with+the+highest+roll+plus+modifier+%28plus+bonus%29+wins.%0D%0A%09A%3A+Both+characters+have+rolled+their+D20s%2C+taking+into+account+advantage+%26+disadvantage%0D%0A%09%09Q%2830.8.1%29%3AGOTO%3Agrapple_1%0D%0A%09A%5Bjavascript%3Agoto%28dice%2820%2C%27grapple_0%27%29%29%5D%3A+%F0%9F%8E%B2+Roll+virtual+D20+for+1st+Character%0D%0AA%3A+When+I+said+%27other%2C%27+I+meant+OTHER%0D%0A%09Q%2830.9%29%3A+As+DM%2C+set+the+difficulty+class+and+relevant+ability%2Fskill%2C+then+have+them+roll+D20.%0D%0A%09A%3A+Character+has+rolled+D20%0D%0A%09%09Q%28other_advantage%29%3A+Do+they+have+%3Ca+href%3D%22more.html%23advantage%22+target%3D%22more%22%3Eadvantage%3C%2Fa%3E+or+%3Ca+href%3D%22more.html%23disadvantage%22+target%3D%22more%22%3Edisadvantage%3C%2Fa%3E%3F%0D%0A%09%09A%3A+No%0D%0A%09%09%09Q%28i_said_other%29%3A+Is+the+roll+plus+their+modifier%2C+plus+any+bonuses%2C+equal+or+higher+than+the+difficulty+class+you+choose%3F%0D%0A%09%09%09A%3A+Yes%0D%0A%09%09%09%09Q%2830.9.1.1.1%29%3A+They+succeed%21%21%21GOTO%3Amore_fight%0D%0A%09%09%09A%3A+No%0D%0A%09%09%09%09Q%2830.9.1.1.2%29%3A+They+fail.+%3A%28+GOTO%3Amore_fight%0D%0A%09%09A%3A+Advantage%0D%0A%09%09%09Q%2830.9.1.2%29%3A+Have+them+roll+a+second+time%2C+and+use+the+%3Ci%3Ehigher%3C%2Fi%3E+of+the+two+numbers+as+their+roll.%0D%0A%09%09%09A%3A+They+made+their+second+roll%0D%0A%09%09%09%09Q%2830.9.1.2.1%29%3AGOTO%3Ai_said_other%0D%0A%09%09%09A%5Bjavascript%3Agoto%28dice%2820%2C%27othercheck1%27%29%29%5D%3A+%F0%9F%8E%B2+Roll+virtual+D20%0D%0A%09%09A%3A+Disadvantage%0D%0A%09%09%09Q%2830.9.1.3%29%3A+Have+them+roll+a+second+time%2C+and+use+the+%3Ci%3Elower%3C%2Fi%3E+of+the+two+numbers+as+their+roll.%0D%0A%09%09%09A%3A+They+made+their+second+roll%0D%0A%09%09%09%09Q%2830.9.1.3.1%29%3AGOTO%3Ai_said_other%0D%0A%09%09%09A%5Bjavascript%3Agoto%28dice%2820%2C%27othercheck1%27%29%29%5D%3A+%F0%9F%8E%B2+Roll+virtual+D20%0D%0A%09A%5Bjavascript%3Agoto%28dice%2820%2C%27othercheck%27%29%29%5D%3A+%F0%9F%8E%B2+Roll+virtual+D20%0D%0A%0D%0AQ%28grapple_0%29%3A+%3Cspan+class%3D%22dice%22%3E%3Cx%3Estart%3C%2Fx%3E%3C%2Fspan%3E%3Cbr%3E%3Cbr%3E+Does+the+%3Cb%3Efirst%3C%2Fb%3E+character+have+%3Ca+href%3D%22more.html%23advantage%22+target%3D%22more%22%3Eadvantage%3C%2Fa%3E+or+%3Ca+href%3D%22more.html%23disadvantage%22+target%3D%22more%22%3Edisadvantage%3C%2Fa%3E%3F%0D%0AA%3A+No%0D%0A%09Q%28grapple_second%29%3A+Roll+D20+for+%3Cb%3Esecond%3C%2Fb%3E+character.%0D%0A%09A%5Bjavascript%3Agoto%28dice%2820%2C%27grapple_b%27%29%29%5D%3A+%F0%9F%8E%B2+Roll+virtual+D20%0D%0AA%3A+Advantage%0D%0A%09Q%2831.2%29%3A+Have+them+roll+a+second+time%2C+and+use+the+%3Ci%3Ehigher%3C%2Fi%3E+of+the+two+numbers+as+their+roll.%0D%0A%09A%5Bjavascript%3Agoto%28dice%2820%2C%27grapple_0a%27%29%29%5D%3A+%F0%9F%8E%B2+Roll+virtual+D20%0D%0AA%3A+Disadvantage%0D%0A%09Q%2831.3%29%3A+Have+them+roll+a+second+time%2C+and+use+the+%3Ci%3Elower%3C%2Fi%3E+of+the+two+numbers+as+their+roll.%0D%0A%09A%5Bjavascript%3Agoto%28dice%2820%2C%27grapple_0a%27%29%29%5D%3A+%F0%9F%8E%B2+Roll+virtual+D20%0D%0A%0D%0A%0D%0AQ%28grapple_b%29%3A+%3Cspan+class%3D%22dice%22%3E%3Cx%3Estart%3C%2Fx%3E%3C%2Fspan%3E%3Cbr%3E%3Cbr%3E+Does+the+%3Cb%3Esecond%3C%2Fb%3E+character+have+%3Ca+href%3D%22more.html%23advantage%22+target%3D%22more%22%3Eadvantage%3C%2Fa%3E+or+%3Ca+href%3D%22more.html%23disadvantage%22+target%3D%22more%22%3Edisadvantage%3C%2Fa%3E%3F%0D%0AA%3A+No%0D%0A%09Q%2832.1%29%3AGOTO%3Agrapple_1%0D%0AA%3A+Advantage%0D%0A%09Q%2832.2%29%3A+Have+them+roll+a+second+time%2C+and+use+the+%3Ci%3Ehigher%3C%2Fi%3E+of+the+two+numbers+as+their+roll.%0D%0A%09A%5Bjavascript%3Agoto%28dice%2820%2C%27grapple_1a%27%29%29%5D%3A+%F0%9F%8E%B2+Roll+virtual+D20%0D%0AA%3A+Disadvantage%0D%0A%09Q%2832.3%29%3A+Have+them+roll+a+second+time%2C+and+use+the+%3Ci%3Elower%3C%2Fi%3E+of+the+two+numbers+as+their+roll.%0D%0A%09A%5Bjavascript%3Agoto%28dice%2820%2C%27grapple_1a%27%29%29%5D%3A+%F0%9F%8E%B2+Roll+virtual+D20%0D%0A%0D%0AQ%28grapple_0a%29%3A+%3Cspan+class%3D%22dice%22%3E%3Cx%3Estart%3C%2Fx%3E%3C%2Fspan%3E+GOTO%3Agrapple_second%0D%0A%0D%0AQ%28grapple_1a%29%3A+%3Cspan+class%3D%22dice%22%3E%3Cx%3Estart%3C%2Fx%3E%3C%2Fspan%3E+GOTO%3Agrapple_1%0D%0A%0D%0AQ%28grapple_1%29%3A+The+character+with+the+higher+roll+%2B+athletics+modifier+wins%21+GOTO%3Amore_fight%0D%0A%0D%0AQ%28hidercheck%29%3A+%3Cspan+class%3D%22dice%22%3E%3Cx%3Estart%3C%2Fx%3E%3C%2Fspan%3EGOTO%3Ahide_advantage%0D%0AQ%28hidercheck1%29%3A+%3Cspan+class%3D%22dice%22%3E%3Cx%3Estart%3C%2Fx%3E%3C%2Fspan%3EGOTO%3Ahide%0D%0A%0D%0A%0D%0AQ%28othercheck%29%3A+%3Cspan+class%3D%22dice%22%3E%3Cx%3Estart%3C%2Fx%3E%3C%2Fspan%3EGOTO%3Aother_advantage%0D%0AQ%28othercheck1%29%3A+%3Cspan+class%3D%22dice%22%3E%3Cx%3Estart%3C%2Fx%3E%3C%2Fspan%3EGOTO%3Ai_said_other%0D%0A
What do you want to do?
As
DM, if a
difficulty class is not set for a given action, you decide what it is.
Typical Difficulty Classes: |
Very Easy: | 5 | | Hard: | 20 |
Easy: | 10 | | Very Hard: | 25 |
Medium: | 15 | | Nearly Impossible: | 30 |
You also pick an appropriate
ability (or
skill) to act as a
modifier.
Share these and have the character roll
D20.
Is the roll plus their modifier, plus any applicable
bonus (e.g.,
proficiency) equal or higher than the difficulty class you choose?
The action succeeds! Continue with your gameplay.GOTO:1
The action fails. Continue with your gameplay.GOTO:1
Have them roll a second time, and use the higher of the two numbers as their roll.
GOTO:1.1.1.1
Have them roll a second time, and use the lower of the two numbers as their roll.
GOTO:1.1.1.1
Have each character roll a
D20 to determine the order of combat. Have them add their
initiative modifier to their rolls. They will play in the order of these numbers, the highest going first.
Have the first character get ready... GOTO:7
Pick one.
GOTO:1
GOTO:1
Here are some resources I found helpful. I think the order below makes sense as a way to ease into things. GOTO:2
What next?
This video gives a quick (less than 4 min) explanation of things.
GOTO:2
I found flowcharts helpful for exploring gameplay once I had an overview of how things worked. Mostly they showed me what I didn't know. So, don't feel like they have to make sense when you read them so much as put questions in your head.
Click for full images.
Source: HeyitsFan on r/DnD
Source: BasiliskXVIII on r/DnD
GOTO:2
You can find an
interactive character sheet on the D&D website. It's not the best mobile experience, and you have to scroll down before you see it. But I found clicking on each of the plus (+) symbols useful for answering some of the questions I had about specifics.
GOTO:2
GOTO:2
GOTO:1
startGOTO:1.1.1
startGOTO:1.1.1.1
startGOTO:1.3
start
Do you have an order of combat?
GOTO:1.2.1
What does the character want to do? Generally, they can move & make one action per turn.
GOTO:9
GOTO:15
GOTO:30
Does the character have any remaining actions?
GOTO:7
GOTO:11
They can move any distance up to their movement
speed, assuming no obstructions, impediments, or the like. GOTO:8
What does the NEXT character want to do? Generally they can move & make one action per turn.
GOTO:9
GOTO:15
GOTO:30
Is the battle over?
If you haven't already, divide any
XP among your party, and see if anyone has
leveled up GOTO:1
GOTO:10
Have the target of the spell perform the appropriate ability check, noted in the spell's description.
Is the roll plus their
modifier, plus any applicable
bonus (e.g.,
proficiency) equal or higher than the difficulty class?
They succeed. However, with a spell this may just lessen their damage. GOTO:23
They fail. :( GOTO:23
Have them roll a second time, and use the higher of the two numbers as their roll.
GOTO:12.1.1
Have them roll a second time, and use the lower of the two numbers as their roll.
GOTO:12.1.1
startGOTO:12.1
startGOTO:12.1.1
Weapon or spell?
GOTO:16
GOTO:26
Have them roll D20.
GOTO:17
It's a hit!!!! GOTO:20
They miss.GOTO:8
Have them roll a second time, and use the higher of the two numbers as their roll.
GOTO:17.1
Have them roll a second time, and use the lower of the two numbers as their roll.
GOTO:17.1
startGOTO:17
startGOTO:17.1
GOTO:22
start
Move on or make more rolls.
GOTO:22
Add the appropriate modifier (e.g., strength for melee OR dexterity for range or fitness). Subtract this value from the target's hit score. Narrate the outcome.GOTO:8
GOTO:25
start
Move on or make more rolls.
GOTO:25
Add the appropriate modifier and follow the instructions for the spell. Narrate the outcome. GOTO:8
"Spell-attack" or "spell-save"?
Have them roll D20.
GOTO:17
GOTO:12
Add modifiers and any bonus to the roll.
Is this number equal to or larger than their target's Armor Class?
It's a hit!!!! GOTO:20
They miss.GOTO:8
Have them roll a second time, and use the higher of the two numbers as their roll.
GOTO:27.1
Have them roll a second time, and use the lower of the two numbers as their roll.
GOTO:17.1
startGOTO:17
startGOTO:17.1
What do they want to do? NOTE: you can click through and click back to see more about each option.
Many non-attacking spells have a casting time of one action. If they can cast such spells, they may do so here. If they want to cast an attack spell, use the GO BACK button and choose Attack. GOTO:8
They can move twice as far as usual, using up their action. GOTO:8
They move away from their opponent, using up their action, and they are not open up to attacks of opportunity for this turn.GOTO:8
Until their next turn, attacks against them are at
disadvantage, and they have
advantage for any saving throws requiring dexterity. GOTO:8
Have them make a stealth check to hide after picking a difficulty class. Others may make a perception check to find/see them.
Is the roll plus their modifier higher than the Difficulty Class you choose?
The character is hidden. Remember, others may make a perception check to find/see them. GOTO:8
They fail to hide. :( GOTO:8
Have them roll a second time, and use the higher of the two numbers as their roll.
GOTO:30.5.1.1
Have them roll a second time, and use the lower of the two numbers as their roll.
GOTO:30.5.1.1
Give an ally within 5 feet
advantage for their next attack. GOTO:8
They may ready an action that will take place at some later time based on some trigger (e.g., I will do X when the enemy gets within ten feet). GOTO:8
Perform a D20 athletics contest with their opponent. They both roll D20 and the character with the highest roll plus modifier (plus bonus) wins.
GOTO:35
As DM, set the difficulty class and relevant ability/skill, then have them roll D20.
Is the roll plus their modifier, plus any bonuses, equal or higher than the difficulty class you choose?
They succeed!!!GOTO:8
They fail. :( GOTO:8
Have them roll a second time, and use the higher of the two numbers as their roll.
GOTO:30.9.1.1
Have them roll a second time, and use the lower of the two numbers as their roll.
GOTO:30.9.1.1
Roll D20 for second character.
Have them roll a second time, and use the higher of the two numbers as their roll.
Have them roll a second time, and use the lower of the two numbers as their roll.
GOTO:35
Have them roll a second time, and use the higher of the two numbers as their roll.
Have them roll a second time, and use the lower of the two numbers as their roll.
start GOTO:31.1
start GOTO:35
The character with the higher roll + athletics modifier wins! GOTO:8
startGOTO:30.5.1
startGOTO:30.5.1.1
startGOTO:30.9.1
startGOTO:30.9.1.1
🤔 Ability check
javascript:void('');
🤔 Ability check
Character has rolled D20
javascript:void('');
Character has rolled D20
No
javascript:void('');
No
Yes
javascript:void('');
Yes
No
javascript:void('');
No
Advantage
javascript:void('');
Advantage
They made their second roll
javascript:void('');
They made their second roll
🎲 Roll virtual D20
javascript:goto(dice(20,'abilitycheck1'))
🎲 Roll virtual D20
Disadvantage
javascript:void('');
Disadvantage
They made their second roll
javascript:void('');
They made their second roll
🎲 Roll virtual D20
javascript:goto(dice(20,'abilitycheck1'))
🎲 Roll virtual D20
🎲 Roll virtual D20
javascript:goto(dice(20,'abilitycheck'))
🎲 Roll virtual D20
⚔️ Combat
javascript:void('');
⚔️ Combat
Everyone has rolled; we have an order
javascript:void('');
Everyone has rolled; we have an order
🎲 Roll virtual D20
javascript:goto(dice(20,'another_roll'))
🎲 Roll virtual D20
🎲 Roll virtual dice
javascript:void('');
🎲 Roll virtual dice
🎲 Roll virtual D4
javascript:goto(dice(4,'rolled'))
🎲 Roll virtual D4
🎲 Roll virtual D6
javascript:goto(dice(6,'rolled'))
🎲 Roll virtual D6
🎲 Roll virtual D8
javascript:goto(dice(8,'rolled'))
🎲 Roll virtual D8
🎲 Roll virtual D10
javascript:goto(dice(10,'rolled'))
🎲 Roll virtual D10
🎲 Roll virtual D12
javascript:goto(dice(12,'rolled'))
🎲 Roll virtual D12
🎲 Roll virtual D20
javascript:goto(dice(20,'rolled'))
🎲 Roll virtual D20
Back to Main
javascript:void('');
Back to Main
👹 Look up monsters
https://www.aidedd.org/dnd-filters/monsters.php
target="_blank" i="https://www.aidedd.org/dnd-filters/monsters.php"
👹 Look up monsters
📚 Beginner Resources
javascript:void('');
📚 Beginner Resources
How to Play D&D (~4m 📹)
javascript:void('');
How to Play D&D (~4m 📹)
Simplified Action Flowcharts
javascript:void('');
Simplified Action Flowcharts
Character Sheets Explained
javascript:void('');
Character Sheets Explained
The DM's Helper Glossary
more.html
target="_blank" i="more.html"
The DM's Helper Glossary
Back to Main
javascript:void('');
Back to Main
Yes
javascript:void('');
Yes
🎲 No; roll virtual D20 again
javascript:goto(dice(20,'another_roll'))
🎲 No; roll virtual D20 again
Move
javascript:void('');
Move
Attack
javascript:void('');
Attack
Other
javascript:void('');
Other
Yes
javascript:void('');
Yes
No
javascript:void('');
No
Move
javascript:void('');
Move
Attack
javascript:void('');
Attack
Other
javascript:void('');
Other
Yes
javascript:void('');
Yes
No
javascript:void('');
No
Character has rolled D20
javascript:void('');
Character has rolled D20
No
javascript:void('');
No
Yes
javascript:void('');
Yes
No
javascript:void('');
No
Advantage
javascript:void('');
Advantage
They made their second roll
javascript:void('');
They made their second roll
🎲 Roll virtual D20
javascript:goto(dice(20,'savingcheck1'))
🎲 Roll virtual D20
Disadvantage
javascript:void('');
Disadvantage
They made their second roll
javascript:void('');
They made their second roll
🎲 Roll virtual D20
javascript:goto(dice(20,'savingcheck1'))
🎲 Roll virtual D20
🎲 Roll virtual D20
javascript:goto(dice(20,'savingcheck'))
🎲 Roll virtual D20
Weapon
javascript:void('');
Weapon
Spell
javascript:void('');
Spell
They rolled
javascript:void('');
They rolled
🎲 Roll virtual D20
javascript:goto(dice(20,'d20attack'))
🎲 Roll virtual D20
No
javascript:void('');
No
Yes
javascript:void('');
Yes
No
javascript:void('');
No
Advantage
javascript:void('');
Advantage
They made their second roll
javascript:void('');
They made their second roll
🎲 Roll virtual D20
javascript:goto(dice(20,'d20attack2'))
🎲 Roll virtual D20
Disadvantage
javascript:void('');
Disadvantage
They made their second roll
javascript:void('');
They made their second roll
🎲 Roll virtual D20
javascript:goto(dice(20,'d20attack2'))
🎲 Roll virtual D20
They rolled
javascript:void('');
They rolled
🎲 Roll virtual D4
javascript:goto(dice(4,'damageD'))
🎲 Roll virtual D4
🎲 Roll virtual D6
javascript:goto(dice(6,'damageD'))
🎲 Roll virtual D6
🎲 Roll virtual D8
javascript:goto(dice(8,'damageD'))
🎲 Roll virtual D8
🎲 Roll virtual D10
javascript:goto(dice(10,'damageD'))
🎲 Roll virtual D10
🎲 Roll virtual D12
javascript:goto(dice(12,'damageD'))
🎲 Roll virtual D12
Move on
javascript:void('');
Move on
🎲 Roll virtual D4
javascript:goto(dice(4,'damageD'))
🎲 Roll virtual D4
🎲 Roll virtual D6
javascript:goto(dice(6,'damageD'))
🎲 Roll virtual D6
🎲 Roll virtual D8
javascript:goto(dice(8,'damageD'))
🎲 Roll virtual D8
🎲 Roll virtual D10
javascript:goto(dice(10,'damageD'))
🎲 Roll virtual D10
🎲 Roll virtual D12
javascript:goto(dice(12,'damageD'))
🎲 Roll virtual D12
They rolled (if need be)
javascript:void('');
They rolled (if need be)
🎲 Roll virtual D4
javascript:goto(dice(4,'spell_damageD'))
🎲 Roll virtual D4
🎲 Roll virtual D6
javascript:goto(dice(6,'spell_damageD'))
🎲 Roll virtual D6
🎲 Roll virtual D8
javascript:goto(dice(8,'spell_damageD'))
🎲 Roll virtual D8
🎲 Roll virtual D10
javascript:goto(dice(10,'spell_damageD'))
🎲 Roll virtual D10
🎲 Roll virtual D12
javascript:goto(dice(12,'spell_damageD'))
🎲 Roll virtual D12
Move on
javascript:void('');
Move on
🎲 Roll virtual D4
javascript:goto(dice(4,'spell_damageD'))
🎲 Roll virtual D4
🎲 Roll virtual D6
javascript:goto(dice(6,'spell_damageD'))
🎲 Roll virtual D6
🎲 Roll virtual D8
javascript:goto(dice(8,'spell_damageD'))
🎲 Roll virtual D8
🎲 Roll virtual D10
javascript:goto(dice(10,'spell_damageD'))
🎲 Roll virtual D10
🎲 Roll virtual D12
javascript:goto(dice(12,'spell_damageD'))
🎲 Roll virtual D12
Attack
javascript:void('');
Attack
They rolled
javascript:void('');
They rolled
🎲 Roll virtual D20
javascript:goto(dice(20,'spell_d20attack'))
🎲 Roll virtual D20
Save
javascript:void('');
Save
No
javascript:void('');
No
Yes
javascript:void('');
Yes
No
javascript:void('');
No
Advantage
javascript:void('');
Advantage
They made their second roll
javascript:void('');
They made their second roll
🎲 Roll virtual D20
javascript:goto(dice(20,'spell_d20attack2'))
🎲 Roll virtual D20
Disadvantage
javascript:void('');
Disadvantage
They made their second roll
javascript:void('');
They made their second roll
🎲 Roll virtual D20
javascript:goto(dice(20,'spell_d20attack2'))
🎲 Roll virtual D20
Cast a spell
javascript:void('');
Cast a spell
Dash (extra speed for this turn)
javascript:void('');
Dash (extra speed for this turn)
Disengage (move away)
javascript:void('');
Disengage (move away)
Dodge
javascript:void('');
Dodge
Hide
javascript:void('');
Hide
Character has rolled D20
javascript:void('');
Character has rolled D20
No
javascript:void('');
No
Yes
javascript:void('');
Yes
No
javascript:void('');
No
Advantage
javascript:void('');
Advantage
They made their second roll
javascript:void('');
They made their second roll
🎲 Roll virtual D20
javascript:goto(dice(20,'hidercheck1'))
🎲 Roll virtual D20
Disadvantage
javascript:void('');
Disadvantage
They made their second roll
javascript:void('');
They made their second roll
🎲 Roll virtual D20
javascript:goto(dice(20,'hidercheck1'))
🎲 Roll virtual D20
🎲 Roll virtual D20
javascript:goto(dice(20,'hidercheck'))
🎲 Roll virtual D20
Help (give advantage)
javascript:void('');
Help (give advantage)
Ready (set trigger)
javascript:void('');
Ready (set trigger)
Escape (from grapple)
javascript:void('');
Escape (from grapple)
Both characters have rolled their D20s, taking into account advantage & disadvantage
javascript:void('');
Both characters have rolled their D20s, taking into account advantage & disadvantage
🎲 Roll virtual D20 for 1st Character
javascript:goto(dice(20,'grapple_0'))
🎲 Roll virtual D20 for 1st Character
When I said 'other,' I meant OTHER
javascript:void('');
When I said 'other,' I meant OTHER
Character has rolled D20
javascript:void('');
Character has rolled D20
No
javascript:void('');
No
Yes
javascript:void('');
Yes
No
javascript:void('');
No
Advantage
javascript:void('');
Advantage
They made their second roll
javascript:void('');
They made their second roll
🎲 Roll virtual D20
javascript:goto(dice(20,'othercheck1'))
🎲 Roll virtual D20
Disadvantage
javascript:void('');
Disadvantage
They made their second roll
javascript:void('');
They made their second roll
🎲 Roll virtual D20
javascript:goto(dice(20,'othercheck1'))
🎲 Roll virtual D20
🎲 Roll virtual D20
javascript:goto(dice(20,'othercheck'))
🎲 Roll virtual D20
No
javascript:void('');
No
🎲 Roll virtual D20
javascript:goto(dice(20,'grapple_b'))
🎲 Roll virtual D20
Advantage
javascript:void('');
Advantage
🎲 Roll virtual D20
javascript:goto(dice(20,'grapple_0a'))
🎲 Roll virtual D20
Disadvantage
javascript:void('');
Disadvantage
🎲 Roll virtual D20
javascript:goto(dice(20,'grapple_0a'))
🎲 Roll virtual D20
No
javascript:void('');
No
Advantage
javascript:void('');
Advantage
🎲 Roll virtual D20
javascript:goto(dice(20,'grapple_1a'))
🎲 Roll virtual D20
Disadvantage
javascript:void('');
Disadvantage
🎲 Roll virtual D20
javascript:goto(dice(20,'grapple_1a'))
🎲 Roll virtual D20